Force Potency
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | n/a | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | n/a | |||||||||||||
| Cast time | Instant | |||||||||||||
| Cooldown | 90 seconds | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
- Classes (1)Classes (1)
- See also (1)See also (1)
- Comments (5)Comments (5)
- Screenshots (1)Screenshots (1)
- Videos (1)Videos (1)
After all this time I realise I was reading this wrong, I thought it was ADDING 60% to your crit chance but it seems to only be multiplying what you already have, eg 10% to 16% chance.........
extremely weaker than I thought, but I do remember using this often for healing my tank and getting near guaranteed crits, certainly felt more than a 20% chance..
Hoping to be proved wrong on this as I had planned using this for some burst and to generate crit based procs
Early access tomorrow, can someone check what their spell crit is after casting this?
To avoid any future confusion I feel this post should be corrected.
This ability does indeed increase your total critical chance by 60% .. So if you have a base crit chance of 10%, when you pop this ability you have a total of 70% crit chance with the spells Project, and Telekinetic Throw.
After all this time I realise I was reading this wrong, I thought it was ADDING 60% to your crit chance but it seems to only be multiplying what you already have, eg 10% to 16% chance.........
extremely weaker than I thought, but I do remember using this often for healing my tank and getting near guaranteed crits, certainly felt more than a 20% chance..
Hoping to be proved wrong on this as I had planned using this for some burst and to generate crit based procs
Early access tomorrow, can someone check what their spell crit is after casting this?
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