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Jedi Sage AOE Burst Healing Combo

Force Potency

Force Potency
Instant
Cooldown: 90s
Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60% and increases the range of Telekinetic Throw to 30 meters. Each time a direct Force ability critically hits or you activate Telekinetic Throw, you lose 1 charge. Lasts 20 seconds.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Costn/a
Rangen/a
Cast timeInstant
Cooldown90 seconds
GCD0 seconds
Effect details

Related

1 class found
1 ability found
5 comments found
+2
By Kouzai at 2011-11-21 15:54:59
This ability and its Sith equivalent (Recklessness) does not trigger a GCD.
+2
By frmorrison at 2011-12-13 22:28:09
The details say ModifyMetaStat: Amount=>0.6 so that means to mean you get 60% crit added to your ability. This ability does not make the character's sheet critical increase.
+1
By Shigy at 2012-01-07 20:05:22
Anyone getting criticals with this and not using up charges?
0
By Delphwind at 2012-06-18 11:36:23
By anonymous84 at 2011-12-10 13:16:22

After all this time I realise I was reading this wrong, I thought it was ADDING 60% to your crit chance but it seems to only be multiplying what you already have, eg 10% to 16% chance.........
extremely weaker than I thought, but I do remember using this often for healing my tank and getting near guaranteed crits, certainly felt more than a 20% chance..
Hoping to be proved wrong on this as I had planned using this for some burst and to generate crit based procs

Early access tomorrow, can someone check what their spell crit is after casting this?

To avoid any future confusion I feel this post should be corrected.

This ability does indeed increase your total critical chance by 60% .. So if you have a base crit chance of 10%, when you pop this ability you have a total of 70% crit chance with the spells Project, and Telekinetic Throw.

-2
By anonymous84 at 2011-12-10 13:16:22

After all this time I realise I was reading this wrong, I thought it was ADDING 60% to your crit chance but it seems to only be multiplying what you already have, eg 10% to 16% chance.........
extremely weaker than I thought, but I do remember using this often for healing my tank and getting near guaranteed crits, certainly felt more than a 20% chance..
Hoping to be proved wrong on this as I had planned using this for some burst and to generate crit based procs

Early access tomorrow, can someone check what their spell crit is after casting this?

1 screenshot found
1 video found

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