Quick Facts

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Force: 20
Cooldown: 10s
Range: 10 m
Causes up to 8 targets to wither under the weight of the Force, dealing 1765 - 2112 kinetic damage, slowing the movement speed of all affected targets by 30% for 10 seconds, and weakening all affected targets for 45 seconds. Weakened targets deal 5% less melee and ranged damage. Does not damage sleeping, lifted, or incapacitated enemies. This ability generates a high amount of threat.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Dispel typen/a
GCD categoryn/a
Cost20 Force
Range10 meters
Cast timeInstant
Cooldown10 seconds
GCD0 seconds
Effect details


3 comments found
By Randkin at 2011-12-25 19:42:05

What do you mean, not expend unnecessary Dark Ward charges? It reduces the damage they cause, not their accuracy, by 5%. And Dark Ward should be actively kept up regardless anyway. I think you're thinking about Dark Charge's Discharge effect, which handles accuracy, and won't ever disappear from a group of mobs since the Discharge should also effectively be kept up throughout as allowable. I fully agree that Wither should be kept up as well-- 5% damage reduction is very handy-- but saying it can affect Dark Ward charges is misleading.

Edit: Use of Wither, as well as Shock, now builds a stack of Harnessed Darkness on your Tankasin, a change with patch 1.1 if I am not mistaken. (If I am then that's fine) Therefore, starting on a boss fight, hitting a Wither and a Shock will not only give you damage reduction and nice starting threat, but you're practically already prepared to whip out a self-healing Force Lightning for nice extra threat. The fact that Shock and Wither both proc this means it should be easy to keep up. Don't forget to thrash with your Shocks to make them a guaranteed crit!

By Jedisageiscool at 2013-11-02 21:40:51
i read a post about a Tankassin and one of his group members saw him use wither and said "oh good, you use wither" and the guy who used it said "of course i use wither,why wouldn't i?" the group member says that when he last ran a flashpoint with a tankassin the assassin refused to use discharge or wither saying they messed up his rotation.
By AgentPanda at 2011-12-09 19:26:17

This is a Darkness Assassin (Tankassin)'s 31 point skill. As a strong AoE tank, Wither allows us to generate huge threat on a mid-sized group (5 targets maximum). Unlike Lacerate (all nearby enemies, weapon damage, no threat modifier) which seems to have a place as boosting snap threat; Wither seems to be built for both snap threat and maintaining aggro, as it effectively has 5% mitigation built in as a debuff on your targets- making it crucial to be kept up on groups so as to not expend unnecessary Dark Ward charges.

The animation also looks awesome (can be seen in the Inquisitor Progression video).

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