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Followthrough

Followthrough
Instant
Energy: 5
Cooldown: 9s
Range: 30 m
Fires a well-controlled follow-up shot at the target that deals 3135 - 3343 weapon damage. Only usable within the 5 seconds immediately following a Snipe, Ambush, Takedown or a complete Series of Shots.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Cost5 Energy
Range30 meters
Cast timeInstant
Cooldown9 seconds
GCD0 seconds
Effect details

Related

2 comments found
0
By NomNom at 2011-12-22 13:47:35
load up ambush -followtrough-snipe shot (snap shot make it instant)-follow trough and throw in a probe for hell of a burst
0
By Jedisageiscool at 2013-10-28 23:54:53
good that you can use it after a takedown, that way if your takedown fails to....you know...takedown, you can just hit them with followthrough and that should....takedown.
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