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Project

Project
Instant
Force: 45
Cooldown: 6s
Range: 10 m
Throws debris at the target, dealing 1838 - 2199 kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Cost45 Force
Range10 meters
Cast timeInstant
Cooldown6 seconds
GCD0 seconds
Effect details

Related

1 class found
2 abilities found
NameLevelClassCostRangeCooldown
Project
15 meters12 secs
Project
10 meters2 secs
15 comments found
+4
By metalt at 2011-11-23 15:23:00
Currently the Inquisitor version of this is slightly better. Shock (Inquis.) applies its stun as soon as the spell animation goes off, whereas Project does not apply the stun until the animation shows the projectile hitting the target. This is important to keep in mind if you are relying on a clutch stun.
+3
By pudim17 at 2011-12-21 10:52:42
Sage's range is 30m
Shadow's range is 10m
+1
By anonymous84 at 2011-12-09 23:40:32

When used with Upheaval:
What if the first rock crits, does the second do half of the damage of the critted hit? I know it says 50% of 'normal' damage but you never know
Edit: Answer appears to be no, it looks like it is hardcoded to 50% of base damage

When used with Force Potency:
If both rocks crit does it use both the charges? if only the second 'bonus' rock crits does it still use a charge?

+1
By Night at 2011-12-16 12:20:56
I find the 10m range quite limiting. It was longer in beta. While I don't think it needs to be 30m I think 15m or 20m would be helpful for getting runners headed towards healers without having to move yourself.
+1
By SenorBacon at 2012-01-31 11:09:22
Energy cost is too high for a shadow tank. Should be around 35.
+1
By arano101 at 2012-03-16 10:30:54
I found that when you get your 30% increased force regeneration talent, it stops being that much of a problem. Before that, i didn't even have it bound on my quickbar- was better off using 2 double strikes instead. The real value of project comes when you get http://www.torhead.com/ability/8Q8QjtS/particle-acceleration, http://www.torhead.com/ability/7ayCLEv/bombardment and http://www.torhead.com/ability/3tnXblK/one-with-the-force
+1
By ech0six at 2011-11-21 02:18:09
I love this power. Currently, Project rips at least a dozen randomized objects out of the ground to throw. It's even better with Upheaval, which uproots two randomized objects.
0
By Deceptica at 2012-10-04 14:00:40
As of patch 1.3, Project has a new animation and deals its damage without noticeable delay. The new animation makes the ability feel like it has less force behind it, as it's just a small projectile skimming off the ground, while the old one had your character "take a swing" before throwing. Still, it's nice that the two mirror classes are more balanced now.
0
By Jedisageiscool at 2013-10-04 23:51:55
When you finish the jedi consular chapter three you unlock legacy project for all your characters.
0
By Kurvah at 2014-07-22 12:24:12

Speaking as a Shadow-Infiltration @ 34th level playing v2.8: Project has turned into one of my bread and butter attacks. Once I got both levels of "Circling Shadows" in my skill tree (around 23rd level) the force cost of Project changes. It is 33 points with 1 stack and 22 with 2 stacks of Circling Shadows. Each Direct attack (double strike, low slash, etc) generates a stack of Circling Shadows. So now, my "go to" rotation is DS > DS > Prj. In addition, the skill tree ability "Upheaval" adds a chance for second piece to hit at 50% damage. For the Infiltration spec, Project has other skills helping it and Project seems to be the ranged Force attack promoted by this tree.

At lower levels, I used project more than I should have because the animation and sound are addictive. (I still don't get tired of firing off a Project Attack.) But with the high force cost, you are paying an added premium for the 2 second stun. Without the Circling Shadows proc, this attack will strain your force pool quickly (100 points for the Shadow). At the lower levels, the right time to use it was when I was down to a 1vs1 where the stun would work on the target. Then get behind and finish the target off with a Double Strike or preferrably Shadow Strike if I had enough force left.


-1
By Noevil at 2011-11-25 09:03:23
It is mostly mirrored, just that one has a flight time and one doesn't.
-1
By blackxdragon83 at 2011-11-26 03:13:42
This is a great spell to start out a fight targeting a weak or standard enemy and has an awesome CC (Crowd Control) to go along with it. This is also a high damage dealing ability, as at times when hitting the enemy, it will take usually more then half their health (standard or weak).
-3
By RogueJedi86 at 2012-04-28 10:09:39
As a curious non-Consular, I'd be curious if a knowledgeable Consular could make up a list of all the items that are thrown, possibly with TORHead submitted screenshots(though just a list would be nice). It's definitely more unique than the Inquisitor's Shock equivalent for the wide range of diverse items that can be pulled up and thrown. ech0six said it's at least a dozen, which makes me very curious about all the items that can be thrown.
-4
By Khazi at 2011-11-28 09:26:50
So everywhere in the galaxy there are consoles and other mechanic items burrowed in the ground...? Makes sense... I find this power so ridiculous.
-5
By ech0six at 2011-11-25 04:34:21
Seems like that'll get changed before release, seeing as how each class is supposed to accurately mirror the other factions.
2 screenshots found
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