Battle Cry
Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.
Ability Details
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| Cost | n/a | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | n/a | |||||||||||||
| Cast time | n/a | |||||||||||||
| Cooldown | n/a | |||||||||||||
| GCD | 0 seconds | |||||||||||||
Related
This is in the first tier of the Immortal Tree, so its something Rage Spec PVP'ers may decide to pick up with there points outside of the rage tree. In PVP you need to be very mobile, and will be "bouncing" around a lot. This ability will have a lot of use.
I don't see this as making a lot of sense for Full Immortal (tank) builds. Most tanks will put 1 Pt just to get to the next tier. There is not enough utility to make this viable for tanks. It is useful in the first few seconds of a fight, not worth the points for a tank.
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