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Mind Snap

Mind Snap
Instant
Cooldown: 12s
Range: 10 m
Interrupts the target's current action and prevents that ability from being used for 4 seconds.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Durationn/a
Schooln/a
Mechanicn/a
Dispel typen/a
GCD categoryn/a
Costn/a
Range10 meters
Cast timeInstant
Cooldown12 seconds
GCD0 seconds
Effect details

Related

1 class found
1 comment found
+1
By andgeres at 2012-01-04 02:25:52
In PvE this ability becomes very important after level 20-25 since elite mobs can cast devastating attacks while auto attacking just like any weak creature. I also use it in flashpoints and heroics as a healer because it's often easier and more force-beneficial to interrupt boss'/champion's ability than to heal its damage.
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