| 1 | 0 | init | SetDescription: Description=>"" |
| 1 | 0 | init | SetDuration: MaxDuration=>22000, Duration=>22000, Toughness=>3 |
| 1 | 0 | init | SetType: BuffType=>Negative |
| 1 | 0 | init | SetHydraScript: ScriptName=>hyd.tool.death_system.call_medical_probe |
| 1 | 0 | init | SetStackLimit: MaxStackCount=>1, IsByTag=>1, RelevantTags=>tag.abl.buff.stealth |
| 1 | 0 | init | SetTickRate: Interval=>1000 |
| 1 | 0 | init | SetPersistsAfterDeath: DoesPersistAfterDeath=>1 |
| 1 | 1 | action | BecomeStealthed |
| 1 | 1 | action | ModifyMovementSpeed: AmountPercent=>65 |
| 1 | 1 | action | ModifyStat: AmountMin=>100, Stat=>Increased Stealth Level, AmountMax=>100 |
| 1 | 1 | action | MarkAsNeutralized |
| 1 | 1 | action | ExecuteHydraHook: ObjectSelf=>1, EventName=>fade_to_black |
| 1 | 1 | action | PlayAppearance: AppearanceSpec=>epp.player.revive.call_probe |
| 1 | 2 | action | Custom: Param1=>3768478767710471103 |
| 1 | 2 | action | Revive: AmountPercent=>0.25 |
| 1 | 2 | action | Dispel: AmountMin=>1, AmountMax=>1 |
| 1 | 3 | action | CallEffect: FromActor=>Caster, EffectNumber=>2 |
| 1 | 4 | action | PlayAppearance: AppearanceSpec=>epp.generic.droid_rez |
| 1 | 5 | action | PlayAppearance: AppearanceSpec=>epp.player.rez |
| 1 | 6 | action | CallEffect: FromActor=>Caster, EffectNumber=>3 |
| 1 | 7 | action | ExecuteHydraHook: ObjectSelf=>1, EventName=>warning_8 |
| 1 | 8 | action | ExecuteHydraHook: ObjectSelf=>1, EventName=>warning_4 |
| 1 | 9 | action | ExecuteHydraHook: ObjectSelf=>1, EventName=>pvp_bonus_time |
| 1 | 10 | action | ModifyThreat: AmountPercent=>-100 |
| 1 | 11 | action | Dispel |
| 1 | 12 | action | Dispel |
| 2 | 0 | init | SetDuration: MaxDuration=>7000, Duration=>7000, Toughness=>3 |
| 2 | 0 | init | SetType: BuffType=>Other |
| 2 | 0 | init | SetHidden: IsHidden=>1 |
| 2 | 1 | action | Stun |
| 2 | 1 | action | PlayAppearance: AppearanceSpec=>epp.player.revive.waiting_for_probe |
| 3 | 0 | init | SetDuration: MaxDuration=>20000, Duration=>20000, Toughness=>3 |
| 3 | 0 | init | SetType: BuffType=>Other |
| 3 | 0 | init | SetHidden: IsHidden=>1 |
| 3 | 1 | action | PlayAppearance: AppearanceSpec=>epp.agent.stealth.loop |
| 3 | 2 | action | PlayAppearance: DependentOnCallingEffect=>1, AppearanceSpec=>epp.agent.stealth.exit |
This ability can be used when you are defeated while questing in planetary, non-designated PvP areas. When defeated, instead of returning to the nearest medcenter, you can request a Medical Probe which will then respawn you at exactly where you died. You will also be granted stealth for a short time to regain your bearings, with additional stealth time if you died due to PvP.
Subscribers have unlimited use of Field Revive. If you are a F2Per, using Field Revive will deduct one Medical Probe from your supply.