Quick Facts

  • Requires level 1


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Charged Burst

Charged Burst
Activation: 1.5 secs
Energy: 20
Range: 30 m
Fires a series of powerful blasts for 751 - 940 weapon damage. Fires both blasters if dual wielding.

Note: Damage and healing values are based off a level 50 character in green gear. Our staff are still adjusting and adding effects to the formulas, so bear with us as we continue to improve these numbers for launch.

Ability Details

Dispel typen/a
GCD categoryn/a
Cost20 Energy
Range30 meters
Cast time1.5 seconds
GCD0 seconds
Effect details


1 class found
6 abilities found
Charged Burst
30 meters10 secs
Charged Burst
30 meters6 secs
Charged Burst
30 meters6 secs
Charged Burst
50 meters15 secs
Charged Burst
35 meters10 secs
Charged Burst
30 meters10 secs
3 comments found
By FuriCuri at 2011-12-23 01:13:16
Note that tooltip can be missleading - the damage is for a single shot in a series (so in fact the total damage is a lot bigger). See IA's [Snipe] ability.
By CraDieN at 2011-11-24 16:07:24
Smuggler version of the Imperial Agent's Snipe
By Phoenix2518 at 2012-03-31 13:21:55
The fire animation only plays after the full activation time, which means that if you activate another ability immediately after, you may not see any shots fired at all. This only applies if the next ability triggers its own animation right after activation, like Sabotage Charge (as opposed to Flurry of Bolts). This gaffe is only cosmetic, but it is fairly irritating, especially since Charged Burst has a decent animation. I'd prefer the animation play during the activation time; I'd much rather see the animation play but not have damage applied than have damage inflicted but not see the fire animation.
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